
TextAsset txt = bundle. It can create standalone mod installers from changes to. WWW www = WWW.LoadFromCacheOrDownload (url, 1) Asset Bundle Extractor.assets and AssetBundle editor.

Note: Loading scripts from asset bundles is not supported on Windows Store Apps and Windows Phone. Monodevelop, Visual Studio) or any text editor using the mono/.net compilers. You can create your assemblies in any normal C# IDE (e.g. If you want to include code in your AssetBundles that can be executed in your application it needs to be pre-compiled into an assembly and loaded using the Mono Reflection class (Note: Reflection is not available on platforms that use AOT compilation, such as iOS). Unity Asset Editor is a plug-in based asset editor, exporter, and importer for modding games.

